Mobile App Use by Students Bar Graph: PTE Describe Image Question with Sample Answers - Page 2

Your task

Look at the graph below. In 25 seconds, please speak into the microphone and describe in detail what the graph is showing. You will have 40 seconds to give your response.

Mobile app use by students bar — PTE Describe Image practice

30 community answers with AI feedback

SCORE 14/16

the image is a bar chat which gives information about the use of mobile phone apps by college students. x axis talks about the social, music, games and reference and y axis talks about 0-90 in percentage. it is evident that social is 80 percentage and music is in 75 percentage. conversely, games is in 45 percentage and references in 50 percentage. another interesting point is that graph is in blue and green color and orange color, overall the graph talks about the use of the mobile phones in the year 2019 and 2020.
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AI Feedback

Content:

The overall topic of the image is clearly identified, and most key elements are described accurately. Relationships between the categories are mentioned, but some details are missing for a complete picture.

Oral Fluency:

Speech is mostly fluent with minor pauses, maintaining a good flow overall.

Pronunciation:

Pronunciation is highly proficient with clear articulation and minimal errors.

SCORE 14/16

the graph shows use of mobile phone apps by college students across 2019 and 2020. x-axis shows the percentage of usage between 0 to 90, whereas y-axis shows the various categories for which the usage was recorded across social media, music, games and reference. in 2019, we can see social media was highly used whereas in 2019, we can also see that games were the least used whereas in 2020 the highest category was music. overall we can see by the time 2020 came music became popular and it touched social media usage.
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AI Feedback

Content:

The user identifies the overall topic of mobile app usage by college students and describes several key elements, including categories and usage trends for 2019 and 2020. However, the explanation of relationships between elements is somewhat unclear, leading to a score of 5.

Oral Fluency:

The speech is smooth and natural with a good pace, showing no significant hesitations.

Pronunciation:

The pronunciation is mostly clear with some minor errors affecting word accuracy, but overall understandable.

SCORE 14/16

the barchus illustrates the information about usage of apps by college students. overall, there is a clear comparison among the different categories. looking at the details, the highest figure is noted in the 2019 with social media that is 82 percentage, whereas the lowest figure is belonging to the games with respect to the same year 2019 as well as a 2020. the remaining category displays the modded values with the slight variations in conclusion the graph clearly presents the main features and overall patterns.
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AI Feedback

Content:

The overall topic of app usage by college students is identified, and several key elements are described, including specific percentages for social media and games. However, some relationships and variations among categories are not fully explained.

Oral Fluency:

The speech was smooth and natural with only minor pauses, maintaining a good rhythm.

Pronunciation:

Minor pronunciation errors were noted, but the speech was mostly clear and understandable.

SCORE 14/16

with the given bar-craft here, the presence of the ubisoft mobile phone apps by college students in the year 2019 and 2020, across four categories, social, music, games and reference apps. overall, social and music apps were the most popular, while games and reference apps had no usage. social app usage decreased significantly from about 82% in 2019 to 75% in 2020, whereas music apps increased from 7% to 80%. game showed a significant decline from 45% to 28%. in conclusion entertainment apps remain the most
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AI Feedback

Content:

The overall topic of mobile app usage by college students is identified, and key elements such as the categories and trends are mostly described accurately. However, there are some inaccuracies in the specific percentages mentioned, which affects the completeness.

Oral Fluency:

The speech is smooth and natural with no significant hesitation, maintaining a good rhythm throughout.

Pronunciation:

There are minor pronunciation errors, but the speech is mostly clear and understandable.

SCORE 14/16

the following graph depicts use of mobile phone apps by college students ranging from social music, games, and reference apps in the year 2019 and 2020. we can see that most of the app usage has fallen in the next year, except for the music apps. music apps have shown an increase from roughly 75% to 80% in the year 2020, whereas all other apps have shown a sharp decrease and their usage in the next year. overall this graph depicts the user mobile phone apps by college students from the year 2019 and 2020.
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AI Feedback

Content:

The response identifies the overall topic of mobile phone app usage among college students and correctly describes the trend of music apps increasing while others decrease. However, it lacks some detail and does not fully explain the relationships between all elements.

Oral Fluency:

The speech is smooth and natural with no hesitations, maintaining a good pace throughout.

Pronunciation:

There are minor pronunciation errors, but the speech is mostly clear and understandable.

SCORE 14/16

the given image demonstrates that data related to the use of mobile phone apps by the college students overall, the image gives the important differences in the various figures shown in the image such as social media, music, games and reference by the year 2019 and 2020. the highest data is taken by the social media in 2019 that is 81%, but in 2020 it is shifted to music that is nearly 81% onwards whereas the lowest one is recorded in the games that is in 2019, but in 2020, it is recorded in the correct.
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AI Feedback

Content:

The response identifies the overall topic and describes key elements like social media, music, and games, but misses some details about trends and relationships between the years 2019 and 2020.

Oral Fluency:

The speech is smooth and natural with no significant hesitations, maintaining a good pace.

Pronunciation:

Minor pronunciation errors are present, but the speech is mostly clear and understandable.

SCORE 14/16

the banger shows use of mobile phone applications by college students in the year 2019 and 2020 by comparing social media music games and references. it is evident that social media was the highest use in 2019 with 81% while the same goes from music in 2020. furthermore, games are preferred by 2019 students at around 41%, whereas only 30% out the students play games, references and music are in contrast to each other in conclusion we can see the use of mobile phone applications by college students.
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AI Feedback

Content:

The overall topic of mobile phone applications used by college students is identified, and several key elements are mentioned, including social media, music, and games. However, the explanation of relationships and trends is somewhat unclear, specifically regarding the comparison of usage percentages between years.

Oral Fluency:

The speech is smooth and natural with no hesitation, maintaining a good pace throughout.

Pronunciation:

Minor pronunciation errors are present, but the overall message is mostly clear.

SCORE 14/16

the provided bar chart illustrates the use of mobile phone app by college student between the year 2019 and 2020. looking at the vertical axis, the data is measured in percentages ranging from 0 to 90%. the graph compare 4 categories, social, music, games and reference apps. the highest percentage was recorded for social apps in 2019, reaching over 80%. while music apps saw a slight increase in 2020, in contrast, the lowest usage is seen in games during 2020, dropping to nearly 30% in content.
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AI Feedback

Content:

The response accurately describes the main features of the bar chart, identifies relationships, and uses a variety of expressions, though it could have expanded further on some details.

Oral Fluency:

Fluency is excellent, with a good speech rate and no disfluencies.

Pronunciation:

Pronunciation is strong overall, with a high score, but there are some minor inaccuracies in word accuracy.

SCORE 14/16

the bar graph illustrates the use of the mobile phone apps by correct students in the year 2019 and 2020. it includes categories of mobile apps like social, music, games and reference. to start with in 2019, social and music was the most used app where social at more than 80% and music was at 75%. and games and reference are least used, where reference is the least one with 42%. in 2020, the music was leading by 80% or more than 80% followed by social references slightly increased than 2019.
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AI Feedback

Content:

The overall topic of the bar graph is identified, and most key elements such as categories of mobile apps and their usage percentages are described accurately. Relationships between the years 2019 and 2020 are mentioned, but some details are missing, such as the exact percentage increase for social apps.

Oral Fluency:

Speech is smooth and natural with a good pace, minimal pauses, and only slight disfluency.

Pronunciation:

Pronunciation is mostly clear with minor errors, allowing for good understanding.

SCORE 14/16

here, the data shows the usage of mobile phones by the college students through various apps such as social media, music apps, games and references. here, the data is from the year 2019 and 2020. here, we can see that above 80% of the people are using mobile apps for social media and music. same in the year 2020 comparative to the games and reference being the lowest as 40% only. so overall the social media and the music apps are used mostly by the college students in the year 2009.
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AI Feedback

Content:

The overall topic of mobile phone usage among college students is identified, with a good description of key elements like social media and music apps usage percentages. However, the relationships and trends between the years are not fully explored, leading to a slightly lower score.

Oral Fluency:

Speech is smooth and natural, with a good pace and minimal pauses.

Pronunciation:

Pronunciation is mostly clear with minor errors that do not impede understanding.

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