This course prepares students with both theoretical knowledge and practical skills in designing and developing technology for industries such as interactive entertainment, video gaming, the metaverse, and new media. It is designed and delivered by leading experts in their fields, with course material inspired by cutting-edge research and industry contacts worldwide. The programme emphasizes participation in the fast-moving fields of augmented and virtual reality, equipping students to contribute effectively to these emerging sectors.
Why this course is highly recommended
Graduates of this programme are in high demand for research and development roles at leading multinational companies and startups. Alumni have found employment with companies such as NVIDIA, Unity Technologies, Huawei, Volograms, The Foundry, and Tencent Games. The course also prepares students for further research opportunities, including funded Ph.D. positions both in Ireland and abroad.
This programme offers a specialised focus on Augmented and Virtual Reality, embedded within a broader Computer Science framework. Students take core modules like Computer Vision, Machine Learning, and Realtime Rendering, along with electives, to tailor their learning towards AR and VR industries.
Application fees
26.92L
1st year tuition fees
26.92L
Living cost
Applicants need an upper second-class (2.1) Honours degree or higher in Computing or a related discipline from a reputable university. Proven programming competence in C, C++, or Java is also required, along with evidence of English language proficiency if applicable.

English language test
Want to learn more about the admission process, eligibility criteria,
and acceptance rates for international students? Visit the Trinity College Dublin, the University of Dublin admission page
for complete details.
Graduates are well-positioned for roles in R&D within multinational tech firms and startups, especially in areas like computer vision, graphics, and interactive digital applications. Some alumni have moved into specialized roles in gaming, visual effects, or further academic research as Ph.D. candidates.