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Bachelor of Games and Interactivity / Bachelor of Animation, Swinburne University of Technology

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About this course

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This double degree equips students with a competitive edge in animation and game development. You will gain a broad understanding of animation through practicing various techniques, and explore the history and theory of film, television, and animation. Additionally, you'll examine the role of games in contemporary society and how they are evolving as a cultural industry. The program emphasizes industry experience through Work Integrated Learning, allowing you to apply your skills in real-world settings, including placements and projects. Core skills developed include critical analysis, software proficiency, production techniques, teamwork, and creative problem solving, setting a solid foundation for your career in the dynamic fields of gaming and animation.

Why this course is highly recommended

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Swinburne is recognized for its strong industry links and practical approach, with guaranteed industry placement opportunities embedded in the curriculum. The university ranks highly globally for art and design, and Melbourne’s vibrant arts scene offers a lively environment for creative growth. The course is supported by professional accreditation from the Toon Boom Center of Excellence and the International Game Developers Association. If you're passionate about creating virtual realities and engaging in innovative media production, this program offers the perfect pathway into those exciting careers.

Specialisation

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The course combines two disciplines: Games and Interactivity, and Animation. You will study units related to game design, production, and interactions, alongside animation techniques such as 2D and 3D production, character design, and storytelling. Both streams are structured to provide a comprehensive skill set, culminating in a major project that integrates your learning in either game development or animation production.

Course fees

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Application fees

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1st year tuition fees

22.79L

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Living cost

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Degree requirements

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To complete this four-year program, students must earn 400 credit points, primarily through units valued at 12.5 credit points each, including core units, major units, and electives. Entry requires successful completion of Year 12 or equivalent, with specific prerequisites such as a minimum study score in English and other admission criteria. Students can also apply with completed tertiary qualifications or through the STAT test if no formal qualification exists. Credit transfer and recognition of prior learning are available on a case-by-case basis.
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English language test

DUOLINGO

105

IELTS

6

TOEFL

64

PTE

50

Want to learn more about the admission process, eligibility criteria, and acceptance rates for international students? Visit the Swinburne University of Technology admission page for complete details.

Career prospects

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Graduates can look forward to a variety of roles such as games developer, tester, multimedia developer, editor, director, producer, stop motion animator, among others. The program prepares students for careers in both the gaming industry and the broader media and animation sectors, leveraging industry skills, technical proficiency, and creative problem-solving abilities developed during their studies.

FAQs

What are the English language requirements?

International students need an IELTS overall band of 6.0 (Academic Module) with no individual band below 6.0, or equivalent measures such as Swinburne’s EAP 5 Advanced level with 65% overall and all skills 65% or above.

Is work experience part of the course?

Yes, students can participate in Work Integrated Learning programs, including placements and industry-linked projects, which are a guaranteed part of the bachelor degrees, enhancing employability and industry readiness.

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