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Bachelor of Games and Interactivity and Bachelor of Computer Science (Software Development), Swinburne University of Technology

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About this course

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This course offers a comprehensive education in game design, combined with computer science skills necessary for developing games and interactive applications. Students get hands-on experience in developing and playtesting games within a studio environment, collaborating with peers to hone their software development expertise. The program covers a broad range of topics, ensuring a solid foundation in both game design principles and computer science concepts, preparing students for diverse roles in the gaming and technology industries.

Why this course is highly recommended

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This program combines practical studio-based game development with strong computer science skills, making it ideal for students interested in both gaming and software engineering. The guaranteed work placement ensures real-world experience, and the course's industry connections and accreditation by the Australian Computer Society add to its appeal. Swinburne's top rankings for communication and its strong employment outcomes further reinforce why this course stands out.

Specialisation

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The course's major focus is on Software Development, where students learn to architect large systems, create phone and tablet applications, and produce high-quality software. Additionally, students gain industry-relevant experience through a Work Integrated Learning program that involves six project units related to computer science in professionally focused, industry-linked projects.

Course fees

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Application fees

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1st year tuition fees

21.26L

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Living cost

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Degree requirements

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To complete this double degree, students must earn 400 credit points, typically spread over four years. This includes core units, major units in Software Development, and elective units, with options for professional industry placements. Entry is based on achieving the minimum ATAR of 70.0, with lower scores possible through subject adjustments or equity schemes. Prior study or relevant work experience may also provide credit toward this course.
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English language test

DUOLINGO

105

IELTS

6

TOEFL

64

PTE

50

Want to learn more about the admission process, eligibility criteria, and acceptance rates for international students? Visit the Swinburne University of Technology admission page for complete details.

Career prospects

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Graduates can pursue careers as game developers, CG animators, game testers, multimedia developers, data scientists, software architects, programmers, or general software developers. The course equips students with critical, analytical, and creative problem-solving skills applicable across various tech-driven roles within the gaming, multimedia, and broader software industries.

FAQs

What are the English language requirements?

International students need an IELTS score of 6.0 overall with no individual band below 6.0, or equivalent English proficiency measures such as Swinburne’s EAP 5 Advanced level, to meet entry requirements.

Can I get credit for previous work or studies?

Yes, credit transfer and Recognition of Prior Learning (RPL) are available, assessed on a case-by-case basis, recognizing prior study and relevant work or life experience.

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